| |
|
| 
|
|
Diana
G. Oblinger
Executive Director of Higher Education,
Microsoft Corporation
Today’s learners, dubbed
the “net generation,” are far different from previous cohorts of
students, including GenXers, and colleges and universities need
to adapt to meet their changing learning styles, preferences, and
service expectations, Oblinger said during her plenary address.
She examined factors that could help
higher education officials understand what it takes to make today’s
technology-influenced students successful, and proposed a set of
priorities for educational institutions.
Today’s students are non-traditional
(for example, 43 percent are 24 or older, 80 percent are employed,
more than half of undergraduates are women, and one-third are other
than white), digitally literate (mobile, always on), experiential,
and community-oriented, Oblinger said. For this “NetGen,” the World
Wide Web is as ubiquitous and essential as “oxygen.” Their community
is virtual, and their perspective global. “They are highly ‘media
literate’—by age 21, the average person will have spent 10,000 hours
playing video games, 20,000 hours watching TV, and 10,000 hours
on the cell phone, but only 5,000 hours reading,” she said. “Their
learning preferences are team-oriented, technological, structured,
engaged, and experiential. And their service expectations are difficult
to meet because they expect immediacy, customization, and choice.”
How can colleges and universities
help these students to succeed? “Programs for student success include
early outreach, academic support, remediation, early warning, learning
communities, and grants versus loans,” Oblinger said. “Students
must develop their analytical, creative, and practical intelligence;
hone their interpersonal skills (be able to communicate effectively;
engage in open, productive dialogue; work in teams; provide feedback;
and negotiate effectively); and develop a strategic perspective
(able to see the ‘big picture,’ understand the forces involved,
sense change, and identify opportunities).”
“Games are an ideal way to engage
NetGen students,” she added, because games promote active, experiential,
and problem-based learning.” The games should include “elements
of immersive environments, experimentation and role playing, multi-sensorial
stimulation, replayability, urgency, complexity, and immediate feedback.”
For example, “Environmental Detectives,” developed at MIT, involves
students in determining the source of a water contamination program
and places students in teams, where “computer simulation on a handheld
computer triggered by a real world location combines the physical
and virtual world contexts, embeds learning in authentic situations,
and engages users in a socially facilitated context.”
Another highly successful learning
experience for students is immersion in national and international
politics through role-playing. “Taking a real-world example such
as the Arab-Israeli conflict, teams will assume different roles,
learn the art of negotiation, work both face-to-face and online,
work with mentors and facilitators, and go through simulation and
debriefing exercises,” she said.
Other activities that promote persistence
and success include “student-faculty interaction, an institutional
emphasis on diversity, extra-curricular activities, interaction
with faculty outside of class, and living and working part-time
on campus.”
Providing a diverse campus life is
also key, Oblinger stressed. “Students who experience the most diversity
benefit in terms of learning outcomes and ‘democracy outcomes.’
To ensure diversity, campus leaders should take steps to affirm
the students’ identity, cultivate understanding among diverse groups,
and build community.”
Click
here for presentation slides.
Independent The Council of Independent
Colleges One Dupont Circle NW, Suite 320 • Washington, DC 20036
tel: (202) 466-7230 • Fax: (202) 466-7238 • e-mail: mailto:cic@cic.nche.edu • www.cic.edu
Last updated: March 2004
Copyright © 2004 The Council of Independent Colleges |